Spherical lenses for virtual optic experiments

V. A. Debelov, N. Yu Dolgov

Research output: Contribution to journalArticlepeer-review

Abstract

While the mathematical modeling of optical phenomena, a computer calculation is often performed, confirming the conclusions made. To do this, a virtual computer model of the optical installation is created in the form of a 3D scene. Also, virtual scenes are often used in training when creating presentations. This paper describes computer models of spherical lenses and the calculation of interaction of linear polarized light rays with them. It is focused on applications that use ray tracing. It is known that light of any polarization can be represented on the basis of the mentioned one. The reflected and all rays passing through the lens that arise due to internal reflections are calculated from the ray incident on the scene object. The number of internal reflections is set by the parameter. All output rays are calculated based on the application of Fresnel’s equations and are characterized by intensity values and polarization parameters. We selected spherical lenses since they are most often used in optic installations. They are constructed on the basis of the application of the set-theoretic intersection of geometric primitives: a half-space, a sphere, a cone, a cylinder and their complements to the scene space. An advanced user can build their own objects by analogy, for example, cylindrical lenses.

Original languageEnglish
Pages (from-to)111-126
Number of pages16
JournalScientific Visualization
Volume13
Issue number4
DOIs
Publication statusPublished - 2021

Keywords

  • Linear polarized light
  • Optical experiment
  • Optically isotropic objects
  • Spherical lenses
  • Virtual scene

OECD FOS+WOS

  • 1.02 COMPUTER AND INFORMATION SCIENCES

State classification of scientific and technological information

  • 50 AUTOMATIC. COMPUTER ENGINEERING

Fingerprint

Dive into the research topics of 'Spherical lenses for virtual optic experiments'. Together they form a unique fingerprint.

Cite this