Rendering of transparent optically anisotropic objects

Victor A. Debelov, Dmitry S. Kozlov

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Abstract

At the present time, computer graphics demonstrates a lot of achievements in physically correct rendering of opaque objects and optically isotropic transparent and translucent objects (such as glass, diamond, or water). This paper examines the current state of art in the algorithms for physically accurate calculation of images of 3D scenes including transparent optically anisotropic objects (feldspar, KDP, etc.). It should be noted that very little work has been made in this field, with the most important of it in this century. Only rendering of transparent optically anisotropic objects (without absorption) is considered here.

Original languageEnglish
Title of host publication23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings
PublisherGraphiCon Scientific Society
Pages50-55
Number of pages6
ISBN (Electronic)9785804414024
Publication statusPublished - 1 Jan 2020
Event23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Vladivostok, Russian Federation
Duration: 16 Sep 201320 Sep 2013

Publication series

Name23rd International Conference on Computer Graphics and Vision, GraphiCon 2013 - Conference Proceedings

Conference

Conference23rd International Conference on Computer Graphics and Vision, GraphiCon 2013
CountryRussian Federation
CityVladivostok
Period16.09.201320.09.2013

Keywords

  • Birefringence
  • Crystals
  • Optical anisotropy
  • Optical dispersion
  • Photorealistic rendering
  • Polarized light
  • Transparent objects

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